domingo, 26 de febrero de 2012

The Legend of Zelda: The WindWaker Part 2

And I am back with more stories of The Legend of Zelda: The WindWaker and we left of at Windfall Island when you were just leaving.


You have now arrived at Dragon Roost Island and the King of Red Lions gives you a very important tool, The Wind Waker, which is a baton and he tells you that in this island, there is a stone tablet with some markings that look to be a melody, so you pull out your Wind Waker and play the conduction. The wind changes directions and out of nowhere appears Zephos, the god of winds.
He talks about how the Wind Waker belonged to a hero a long time ago and how you can keep it for your journey. Also, you notice a stone tablet next to Zephos' tablet and he mentions that it's his brothers and how he became evil thus destroying the tablet so no one shall summon him. But you have now learnt the Wind Requiem which allows you to borrow Zephos' power of the winds and use it to change the directions of it. Back with your exploration of Dragon Roost Island, when you make your way up the first rocks, you will meet a Rito, a birdman like you met in your home island. He will tell the others of your arrival and fly inside, the Rito Cave. Once you go in, he will tell you of what's been going on in the island. Of how the dragon protector of their island, Valoo, has been angry for a while now and they don't know why, he just sits in the top of the mountain and screams in anger.
After he explains this, he gives you the delivery bag and you go upstairs to see this Rito called Medli and she will ask you to deliver Father's Letter to Prince Komali and then tells you to meet her downstairs.
When you go visit this little Rito downstairs named Komali, he says that he just wants to be alone so he tells you to leave but you notice he has a shiny orange ball with him, he still kicks you out though but not before you give him Father's Letter.
You then go through a tunnel downstairs that leads you into an outside part of the Island that has a strong wind of ashes and embers and that's where you meet Medli. The bridge to get to the other side was broken she wanted to meet Valoo. So you pick her up and when the wind is just right, you throw her and she'll glide across. She thanks you and gives you an Empty Bottle. At this point you don't know what to do with an Empty Bottle, until you notice a little puddle in the middle of the broken bridge. So you go down and fill the bottle and you make your way up by using the broken bridge as a ladder. Next there are some dried flower patches and you give the water to one of the flowers and it turns out that it's a Bomb Flower. A Bomb Flower is what you need because there is a rock down in the middle of the puddle in which you need to explode. You throw the Flower Bomb down there and it explodes, it then fills the the empty middle in with water so you can safely swim across. Then there are a couple of walls with a statue holding a pot, so you need to throw Bomb Flowers in the pots so they'll fall down and you can safely use the walls as a bridge. You can now safely walk across and enter Dragon Roost Cavern.


And this concludes this section of The Legend of Zelda: The WindWaker but you are now aware of why it's called The WindWaker but you are not aware of what dangers you will encounter as the story goes on.

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